Project Launch
morning, milton
This game was written in the Ink language, in conjunction with JavaScript, HTML, and CSS.
Project goals and features
The aim of this project was write a game in the Ink language, while making use of variables to track player states, in order to have a more complex narrative flow.
Tech stack & tools
- Ink
- JavaScript
- HTML & CSS
- VS Code
- Inkle Editor
- Clip Studio Paint
Challenges
Getting a hang of the specific syntax for declaration and for setting variables in the Ink language can be tricky at first, but with a JS basis, it's relatively simple to understand the logic structure, especially when coming to conditionals. The biggest challenge I faced was dealing with how Ink's internal logic deals with conditional blocks of text.
When having a text option only be available if a condition is met, you cannot nest more conditional logic within that text. You'd have to modify with a nested option-list or even have the choice divert to a particular knot, or stitch. Nevertheless, it was a small bump in the road that only required a tiny bit of story restructuring!
This game was a labor of love - I hope you all enjoy!
Files
Get morning, milton
morning, milton
Milton, a mid-level analyst at Bore Corp, finds himself with some strange effects...
Status | Released |
Author | Chromatic Crow |
Genre | Interactive Fiction |
Tags | made-in-ink, Story Rich, Text based |
More posts
- Post-Jam Bugfix3 days ago
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